Theory
Toe refers to the amount by which a pair of wheels on an axle vary from being parallel to each other. The amount of toe can be expressed either by the number of degrees which the wheels are out of parallel, or more commonly, as the difference between the track widths as measured at the leading and trailing edges of the tires or wheels.
Toe settings affect three major areas of performance: tire wear, straight-line stability and corner entry handling characteristics.
Toe-in, or positive toe-in, or just 'toe', is when the fronts of the wheels are closer together than the backs of the wheels. This creates a stabilizing force; when traveling forward the wheels are aimed very slightly toward each other, therefore creating a small understeering tendency on that axle, therefore tending to keep the car going in a straight line. The two downsides of this are (1) as toe-in increases, the rolling resistance of the tire increases, slowing the car down and (2) it 'mutes' the ability of the car to turn into a corner, creating a little corner-entry understeer.
Zero toe is when the wheels are exactly parallel to each other. This can cause the car to wander about instead of tracking in a straight line, but at least there will be minimum rolling resistance.
Toe-out, or negative toe-in (in GPL, shown as a -ve value for toe-in: confused?) is when the leading edges of the wheels are further apart than the trailing edges. This also creates a stabilizing force and rolling resistance, but does accentuate the ability of a car to turn into a corner, creating a little corner-entry oversteer. In theory, you might have a little toe-out on the front wheels because of the Akerman steering effect.
How does the toe change dynamically during longitudinal weight transfer? In a rear-wheel drive car under acceleration, the front (non-driven) wheels will tend to toe themselves out and the rear (driven) wheels will tend to toe themselves in. (In a front-wheel drive car under power, the fronts tend to toe themselves in, and rears tend to toe themselves out).
How does the toe change dynamically during lateral weight transfer (cornering)? I didn't know, so suspension guru Giovanni Tifosi patiently explained it to me. The summary is that cornering increases the toe-out of the loaded front, but neither this nor any other dynamic toe change are likely to be modeled in GPL.
Application to GPL
The toe angles I've had to guess at, as I don't know how to get data out of GPL to set these properly.
In the real world, you'd typically have about 1/8" (0.125") of toe-in on the front wheels of a road car, and maybe 1/8" of toe-out on a race car.
Anyway, front toe-out or toe-in? Don't seem to need much of either.
I've found that having zero toe on the front wheels can create a little corner entry instability, so I generally use a little toe-out, which gives the front of the car a little 'bite' when turning in. Too much toe-out on the front also creates some instability, of the twitchy 'oversteery' kind.
Because the back of the car wanders under acceleration (not to be confused with the abrupt wandering caused by hitting the bump stops), and these cars generally seem twitchy and unstable, then you need some rear toe-in. About 1/8" seems to be enough; any more interferes with the rest of the setup.
The overall amount of toe changes the nature of the car. Having no toe at all makes the car unstable, as does having too much toe. Also, I've noticed that having an equal amount of toe front/back makes for a more predictable chassis, so I generally use, or at least start with, -0.125 (1/8" toe out) on the front and 0.125 (1/8" toe in) on the rear.
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